1.6.3
Introduction
Getting Started
Writing Your Game
Setting Up an Event
API Docs
Reference
Changelog
Code Battles
Index
Edit on GitHub
Index
A
|
B
|
C
|
D
|
E
|
G
|
L
|
M
|
O
|
P
|
R
|
S
|
T
|
V
A
active_players (code_battles.CodeBattles attribute)
alert() (code_battles.CodeBattles method)
Alignment (class in code_battles)
apply_decisions() (code_battles.CodeBattles method)
B
background (code_battles.CodeBattles attribute)
C
canvas (code_battles.CodeBattles attribute)
CENTER (code_battles.Alignment attribute)
clear() (code_battles.GameCanvas method)
code_battles
module
CodeBattles (class in code_battles)
configure_board_count() (code_battles.CodeBattles method)
configure_bot_base_class_name() (code_battles.CodeBattles method)
configure_bot_globals() (code_battles.CodeBattles method)
configure_extra_height() (code_battles.CodeBattles method)
configure_extra_width() (code_battles.CodeBattles method)
configure_map_image_url() (code_battles.CodeBattles method)
configure_render_rate() (code_battles.CodeBattles method)
configure_sound_url() (code_battles.CodeBattles method)
configure_steps_per_second() (code_battles.CodeBattles method)
configure_version() (code_battles.CodeBattles method)
console_visible (code_battles.CodeBattles attribute)
create_api_implementation() (code_battles.CodeBattles method)
create_initial_player_requests() (code_battles.CodeBattles method)
create_initial_state() (code_battles.CodeBattles method)
D
download_image() (code_battles.CodeBattles method)
download_images() (code_battles.CodeBattles method)
draw_circle() (code_battles.GameCanvas method)
draw_element() (code_battles.GameCanvas method)
draw_line() (code_battles.GameCanvas method)
draw_rectangle() (code_battles.GameCanvas method)
draw_text() (code_battles.GameCanvas method)
E
eliminate_player() (code_battles.CodeBattles method)
G
GameCanvas (class in code_battles)
get_api() (code_battles.CodeBattles method)
L
load_font() (code_battles.CodeBattles method)
log() (code_battles.CodeBattles method)
M
make_decisions() (code_battles.CodeBattles method)
make_decisions_random (code_battles.CodeBattles attribute)
map (code_battles.CodeBattles attribute)
map_image (code_battles.CodeBattles attribute)
module
code_battles
O
over (code_battles.CodeBattles property)
P
pause() (code_battles.CodeBattles method)
play_sound() (code_battles.CodeBattles method)
player_names (code_battles.CodeBattles attribute)
player_randoms (code_battles.CodeBattles attribute)
player_requests (code_battles.CodeBattles attribute)
R
random (code_battles.CodeBattles attribute)
render() (code_battles.CodeBattles method)
run_bot_method() (code_battles.CodeBattles method)
run_game() (in module code_battles)
S
setup() (code_battles.CodeBattles method)
state (code_battles.CodeBattles attribute)
step (code_battles.CodeBattles attribute)
T
time (code_battles.CodeBattles property)
TOP_LEFT (code_battles.Alignment attribute)
total_width (code_battles.GameCanvas property)
V
verbose (code_battles.CodeBattles attribute)